All in all this project was quite enjoyable. However, I did make the mistake of leaving the objects with the most required contour for last. I found that each of the individual chess pieces came out especially well, except for the knight. Where-as the previous chess pieces were radial for the most part in design, the knight had a lot of weird rounded contour that made it very hard to model as perfectly as I would have liked it too. Whereas the other pieces were created and modified in a timely manner (about 2 hours each), the knight by itself took at least 5 to get to a point that I was happy with. The same similar issue happen with the PS3 controller. Getting the base design and shape down for the controller seemed to be easy, and I didn't quite think the shape of it was anything to hard to deal with. However, after looking at the back of the controller, I found that the contours and shapes were a lot more difficult than I originally thought. Additionally, the small details also complicated the piece more than needed. Also, texturing on round or circular objects is the devil. . .
Tuesday, November 19, 2013
Project 6: Reality and Fantasy
All in all this project was quite enjoyable. However, I did make the mistake of leaving the objects with the most required contour for last. I found that each of the individual chess pieces came out especially well, except for the knight. Where-as the previous chess pieces were radial for the most part in design, the knight had a lot of weird rounded contour that made it very hard to model as perfectly as I would have liked it too. Whereas the other pieces were created and modified in a timely manner (about 2 hours each), the knight by itself took at least 5 to get to a point that I was happy with. The same similar issue happen with the PS3 controller. Getting the base design and shape down for the controller seemed to be easy, and I didn't quite think the shape of it was anything to hard to deal with. However, after looking at the back of the controller, I found that the contours and shapes were a lot more difficult than I originally thought. Additionally, the small details also complicated the piece more than needed. Also, texturing on round or circular objects is the devil. . .
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment